How to NOT constrain the hair to the head - Attach to Geometry I use a resample sop to get for the guides, and create a group of and define that as a pin-to-animation group on the hair constraint.Ī important part of this setup is how to have the hair follow the head. This uses a single vellum hair constraint with bend stiffness of 1,000,000. Simple take on vellum for a hairstyle that needs to retain its shape when driven by animation. There's a few delta mush nodes here and there to keep it smooth, and the final connectivity sop and split was because only after I simmed did I notice the eyes had fallen out of the head and rolled around on the floor, those 2 nodes tag and delete them.ĭownload hip: File:vellum_hair_headbang.hip
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